var t = require;
var e = module;
var o = exports;
Object.defineProperty(o, "__esModule", {value: !0});
var n = t("GameData"),
    r = t("Util"),
    a = (function () {
        function t() {}
        return (
            (t.正在显示引导 = function () {
                return !1;
            }),
            (t.addMoney = function (t, e, o, n, a) {
                "金币" == t ? (r.reward(1, e, o), a && a()) : "钻石" == t && (r.reward(0, e, o), a && a());
            }),
            (t.costMoney = function (t, e, o) {
                return !1;
            }),
            (t.guideAllComplete = function () {
                return n.default.所有已完成的引导.includes(99999);
            }),
            (t.显示七日签到 = function (t) {
                return !1;
            }),
            (t.隐藏收藏有礼按钮 = function () {
                this.收藏有礼 && ((this.收藏有礼.active = !1), (this.收藏有礼 = null));
            }),
            (t.隐藏添到桌面按钮 = function () {
                this.添到桌面 && ((this.添到桌面.active = !1), (this.添到桌面 = null));
            }),
            (t.更新客服签到小红点 = function () {}),
            (t.假广告用来苹果过审 = function () {
                return null;
            }),
            (t.version = "1020"),
            (t.coms = [
                cc._decorator,
                cc.Animation,
                cc.AnimationState,
                cc.Asset,
                cc.assetManager,
                cc.AssetManager,
                cc.AudioClip,
                cc.audioEngine,
                cc.BlockInputEvents,
                cc.BoxCollider,
                cc.Button,
                cc.callFunc,
                cc.Camera,
                cc.Canvas,
                cc.Collider,
                cc.Color,
                cc.Component,
                cc.delayTime,
                cc.director,
                cc.easeBackIn,
                cc.easeBackOut,
                cc.easeCircleActionIn,
                cc.easeCircleActionInOut,
                cc.easeCircleActionOut,
                cc.easeCubicActionInOut,
                cc.easeCubicActionOut,
                cc.easeSineInOut,
                cc.EditBox,
                cc.EffectAsset,
                cc.Enum,
                cc.Event,
                cc.fadeIn,
                cc.fadeOut,
                cc.fadeTo,
                cc.find,
                cc.Float,
                cc.Font,
                cc.game,
                cc.instantiate,
                cc.Integer,
                cc.JsonAsset,
                cc.Label,
                cc.LabelOutline,
                cc.Layout,
                cc.log,
                cc.macro,
                cc.Mask,
                cc.Material,
                cc.MaterialVariant,
                cc.moveTo,
                cc.Node,
                cc.NodePool,
                cc.PhysicsBoxCollider,
                cc.PhysicsManager,
                cc.Prefab,
                cc.ProgressBar,
                cc.Rect,
                cc.RenderComponent,
                cc.repeatForever,
                cc.RigidBody,
                cc.rotateTo,
                cc.scaleTo,
                cc.Scene,
                cc.SceneAsset,
                cc.ScrollView,
                cc.sequence,
                cc.size,
                cc.Size,
                cc.Sprite,
                cc.SpriteFrame,
                cc.String,
                cc.sys,
                cc.systemEvent,
                cc.SystemEvent,
                cc.Texture2D,
                cc.Touch,
                cc.tween,
                cc.Tween,
                cc.v2,
                cc.Vec2,
                cc.Vec3,
                cc.Vec4,
                cc.view,
                cc.Widget,
                cc.winSize,
                cc.WrapMode
            ]),
            (t.comNames = [
                "cc._decorator",
                "cc.Animation",
                "cc.AnimationState",
                "cc.Asset",
                "cc.assetManager",
                "cc.AssetManager",
                "cc.AudioClip",
                "cc.audioEngine",
                "cc.BlockInputEvents",
                "cc.BoxCollider",
                "cc.Button",
                "cc.callFunc",
                "cc.Camera",
                "cc.Canvas",
                "cc.Collider",
                "cc.Color",
                "cc.Component",
                "cc.delayTime",
                "cc.director",
                "cc.easeBackIn",
                "cc.easeBackOut",
                "cc.easeCircleActionIn",
                "cc.easeCircleActionInOut",
                "cc.easeCircleActionOut",
                "cc.easeCubicActionInOut",
                "cc.easeCubicActionOut",
                "cc.easeSineInOut",
                "cc.EditBox",
                "cc.EffectAsset",
                "cc.Enum",
                "cc.Event",
                "cc.fadeIn",
                "cc.fadeOut",
                "cc.fadeTo",
                "cc.find",
                "cc.Float",
                "cc.Font",
                "cc.game",
                "cc.instantiate",
                "cc.Integer",
                "cc.JsonAsset",
                "cc.Label",
                "cc.LabelOutline",
                "cc.Layout",
                "cc.log",
                "cc.macro",
                "cc.Mask",
                "cc.Material",
                "cc.MaterialVariant",
                "cc.moveTo",
                "cc.Node",
                "cc.NodePool",
                "cc.PhysicsBoxCollider",
                "cc.PhysicsManager",
                "cc.Prefab",
                "cc.ProgressBar",
                "cc.Rect",
                "cc.RenderComponent",
                "cc.repeatForever",
                "cc.RigidBody",
                "cc.rotateTo",
                "cc.scaleTo",
                "cc.Scene",
                "cc.SceneAsset",
                "cc.ScrollView",
                "cc.sequence",
                "cc.size",
                "cc.Size",
                "cc.Sprite",
                "cc.SpriteFrame",
                "cc.String",
                "cc.sys",
                "cc.systemEvent",
                "cc.SystemEvent",
                "cc.Texture2D",
                "cc.Touch",
                "cc.tween",
                "cc.Tween",
                "cc.v2",
                "cc.Vec2",
                "cc.Vec3",
                "cc.Vec4",
                "cc.view",
                "cc.Widget",
                "cc.winSize",
                "cc.WrapMode"
            ]),
            (t.bdAppKey = "hGSGzrLqNpuptFQ8daTd0NNMOpzCEiU0"),
            (t.bdAppSid = "c8d1115f"),
            (t.dyAppId = "tt7bde0d63e4f4a54a"),
            (t.dyShareId = "1pm7o5gsm52v01qqg8"),
            (t.kwaiAppId = "xxxxxxx"),
            (t.oppoAppId = "30522369"),
            (t.oppoPackage = "com.qimiaosenlin.lsld.nearme.gamecenter"),
            (t.qqAppId = "1111209650"),
            (t.hongbaoQQAppId = "xxxxxxx"),
            (t.vivoPackage = "com.qimiaosenlin.lsld.vivominigame"),
            (t.huaweiPackage = "xxxxxxx"),
            (t.wxAppId = "wx0acd382aeb831ad5"),
            (t.gogogo = ""),
            (t.gogogo = ""),
            (t.gogogo = ""),
            (t.xiaomiURL = "xxxxxxx"),
            (t.gogogo = ""),
            (t.oppoAppURL = "xxxxxxx"),
            (t.vivoAppURL = "xxxxxxx"),
            (t.mjAppKey = ""),
            (t.gameName = "lsld"),
            (t.chName = "怪兽都市"),
            (t.maxWid = 1280),
            (t.maxHei = 1280),
            (t.wid0 = 1136),
            (t.hei0 = 640),
            (t.frameRate = 60),
            (t.storageTime = 20201024155354),
            (t.bundleNames = ["res", "spine", "prefab", "sounds"]),
            (t.cdnNamess = {}),
            (t.加载完所有CDN资源再进游戏 = !0),
            (t.剩余资源 = []),
            (t.压缩存档 = !0),
            (t.使用_api = !1),
            (t.替换有人At你 = !0),
            (t.显示分享 = !0),
            (t.gogogo = "" + t.gameName + "/"),
            (t.gogogo = "" + t.gameName + "/web/"),
            (t.gogogo = ""),
            (t.gogogo = ""),
            (t.gogogo = ""),
            (t.cpaVersion = 1e3),
            (t.客服签到领钻石按钮 = t.url_prefix_share + "000124415FC62F21.png"),
            t
        );
    })();
o.default = a;
